Who you are in D&D

  • Odo Garaath
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17 years 11 months ago #2546 by Odo Garaath (Odo)

Careful Tom, you don't want to pull agro and have me hit you with a Rules Violation that crits for 2300 build and also has a knockback effect.

Sikkeee I'm just playing with you.  Have fun playing WoW until 6 AM and being socially acceptable :)


Screw WoW with largest tool of insertion possible.

Steve O. might know. He's a large tool

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(Tom Senger )
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17 years 11 months ago #2547 by dedrite (dedrite)
Mine said Venger.



Nice.

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Holy Inquisitor of the Church of Kormyre



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17 years 11 months ago #2548 by Tom (Tomatsu)
Replied by Tom (Tomatsu) on topic Who you are in D&D
Neutral Good Human Druid (3rd Level)


Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 15
Intelligence- 16
Wisdom- 15
Charisma- 13

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Detailed Results:

Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil
XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXX (4)

Law & Chaos:
Law
XXXXXXXX (8)
Neutral - XXXXXXXXXXX (11)
Chaos --- XXX (3)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXX (10)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXX (8)
Elf
XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXX (8)
Half-Orc - XX (2)

Class:
Barbarian - (-6)
Bard
XX (2)
Cleric ---- XX (2)
Druid
XXXX (4)
Fighter --- (-4)
Monk
(-11)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue
(-4)
Sorcerer -- (-2)
Wizard ---- (-6)

---
Tom Polanski-oog

Oog-Tom Polanski
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17 years 11 months ago #2549 by Malyc (Malyc)
Replied by Malyc (Malyc) on topic Who you are in D&D
Every time I tried all it told me was that I was a Malkavian with 6 ranks of Dementation...


Apparently I am so goth I sh*t bats.

Malyc Weavewarden

(Jeramy you dolt!)
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17 years 11 months ago #2552 by Katsumi (Katsumi)
Neutral Good Human Druid (2nd Level)


Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 13

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.


Detailed Results:

Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil
XXXXXXXX (8)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXX (6)

Law & Chaos:
Law
XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)

Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXX (8)
Evil ---- X (1)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (8)
Elf
XXXXXXXX (8)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXX (4)

Class:
Barbarian - (-4)
Bard
(-2)
Cleric ---- XX (2)
Druid
XXXXXXXX (8)
Fighter --- (-2)
Monk
(-15)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue
(-8)
Sorcerer -- (0)
Wizard ---- (-2)

--
Kristen Bender--oog
Katsumi Nekote--ig
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17 years 11 months ago #2554 by JoDios (JoDios)
Replied by JoDios (JoDios) on topic Who you are in D&D
And Joe B. wins with best D&D reference.

OOG: Jo
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