- Posts: 1968
- Thank you received: 12
Who you are in D&D
18 years 6 months ago #2546
by Odo
Screw WoW with largest tool of insertion possible.
Steve O. might know. He's a large tool
"Praise be to Enax, and blessing to his followers."
(Tom Senger )
Replied by Odo on topic Who you are in D&D
Careful Tom, you don't want to pull agro and have me hit you with a Rules Violation that crits for 2300 build and also has a knockback effect.
Sikkeee I'm just playing with you. Have fun playing WoW until 6 AM and being socially acceptable
Screw WoW with largest tool of insertion possible.
Steve O. might know. He's a large tool
"Praise be to Enax, and blessing to his followers."
(Tom Senger )
18 years 6 months ago #2547
by dedrite
Replied by dedrite on topic Who you are in D&D
18 years 6 months ago #2548
by Tomatsu
Oog-Tom Polanski
Replied by Tomatsu on topic Who you are in D&D
Neutral Good Human Druid (3rd Level)
Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 15
Intelligence- 16
Wisdom- 15
Charisma- 13
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil
XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law
XXXXXXXX (
Neutral - XXXXXXXXXXX (11)
Chaos --- XXX (3)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXX (10)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXX (
Elf
XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXX (
Half-Orc - XX (2)
Class:
Barbarian - (-6)
Bard
XX (2)
Cleric ---- XX (2)
Druid
XXXX (4)
Fighter --- (-4)
Monk
(-11)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue
(-4)
Sorcerer -- (-2)
Wizard ---- (-6)
---
Tom Polanski-oog
Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 15
Intelligence- 16
Wisdom- 15
Charisma- 13
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXXXX (21)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil
XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXXXXXX (12)
Chaotic Evil ---- XXXX (4)
Law & Chaos:
Law
XXXXXXXX (
Neutral - XXXXXXXXXXX (11)
Chaos --- XXX (3)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXX (10)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXXXX (
Elf
XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXXXX (12)
Half-Elf - XXXXXXXX (
Half-Orc - XX (2)
Class:
Barbarian - (-6)
Bard
XX (2)
Cleric ---- XX (2)
Druid
XXXX (4)
Fighter --- (-4)
Monk
(-11)
Paladin --- (-19)
Ranger ---- XX (2)
Rogue
(-4)
Sorcerer -- (-2)
Wizard ---- (-6)
---
Tom Polanski-oog
Oog-Tom Polanski
18 years 6 months ago #2549
by Malyc
Malyc Weavewarden
(Jeramy you dolt!)
Replied by Malyc on topic Who you are in D&D
Every time I tried all it told me was that I was a Malkavian with 6 ranks of Dementation...
Apparently I am so goth I sh*t bats.
Apparently I am so goth I sh*t bats.
Malyc Weavewarden
(Jeramy you dolt!)
18 years 6 months ago #2552
by Katsumi
Replied by Katsumi on topic Who you are in D&D
Neutral Good Human Druid (2nd Level)
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 13
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil
XXXXXXXX (
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law
XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXX (
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (
Elf
XXXXXXXX (
Gnome ---- XXXXXXXX (
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXX (4)
Class:
Barbarian - (-4)
Bard
(-2)
Cleric ---- XX (2)
Druid
XXXXXXXX (
Fighter --- (-2)
Monk
(-15)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue
(-
Sorcerer -- (0)
Wizard ---- (-2)
--
Kristen Bender--oog
Katsumi Nekote--ig
Ability Scores:
Strength- 13
Dexterity- 12
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 13
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
Detailed Results:
Alignment:
Lawful Good
XXXXXXXXXXXXXXXXXXX (19)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXXXXX (15)
True Neutral ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil
XXXXXXXX (
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law
XXXXXXX (7)
Neutral - XXXXXXXXXX (10)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXX (
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXX (
Elf
XXXXXXXX (
Gnome ---- XXXXXXXX (
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XXXX (4)
Class:
Barbarian - (-4)
Bard
(-2)
Cleric ---- XX (2)
Druid
XXXXXXXX (
Fighter --- (-2)
Monk
(-15)
Paladin --- (-21)
Ranger ---- XX (2)
Rogue
(-
Sorcerer -- (0)
Wizard ---- (-2)
--
Kristen Bender--oog
Katsumi Nekote--ig
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