Religion in Larp
- Templar Aldric

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Roman Catholicism for example, gets community and ritual and hits the right notes spiritually. But, for me, it misses on the spontaneous expression of joy of the Divine that some other religions focus on. Even Baptists get it closer. Hinduism hits the notes of ritual, and the spiritual framework is fascinating. Shintoism, combines the natural world with deified spirits, and its stories are fascinating. If we could distill all of the philosophy and history, rites and ceremonies, religious ecstasy and natural experiences into one religion, that would be Truth for me.
In Larp we have a chance to try to combine the best (and worst) of all religions we have experience with, into one package. It must fit the setting of course, but inside that boundary we can create something that honors all of the religious and spiritual beliefs we find fascinating in real life. Larp is at its heart a self exploration and there is nothing more needed to explore than this side of ourselves, the mystical and spiritual.
In KR, we have a classic, Good vs. Evil scenario. The pendulum has swung back and forth in the two decades long history of this game. Currently we are at a point where the pendulum is in center, but with memories of a time when the pendulum swung towards Good. Will it swing towards Evil? That is the Drama of the game, and the Conflict of the two sides pulling the pendulum to their advantage. There seems little room, as it currently stands, for coexistence, though with the addition of Writs, a tense truce has been called. I don't see that lasting, but more from the limitations it places on both sides.
If all Deities were allowed to be worshiped, it may water down the experience. If there were no negative aspects to be a Dark Clergy, that may lose players who have no way then to explore the forbidden? On the other hand, if there were no downsides to being a Dark Clergy, who would want to place themselves under the much more rigorous rules that the Light Clergy must adhere to. The Dark Clergy would go from being a close knit community of rebels to having to deal with a much greater breadth of players, for good and especially for ill. I am not sure the Dark side would be made better for it.
It is a struggle now to get people interested in the Divine roleplay, think of what may happen when the essential struggle between Good and Evil is no longer a thing. I am concerned that Religion would lose its power for drama and conflict and Clergy would become just another casting class.
- Ergos

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On the other hand, my character Ergos is fairly interested in Andorra, and may follow a path to worship her, and from what I've seen of the Light clergy, it sounds pretty awesome to be a part of a religion like that. There, of course, are a number of duties and potentially stifling tenets that come to worshiping a Light force, but if your character is meant for that god, then it turns into a great experience where these duties and tenets add magnificently to the roleplay. I would love to see Dark clergy be able to flourish like Light clergy in this regard; not as to be big, but to be well-off enough so that they wouldn't need a Writ to be able to step into the inn without being attacked.
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Ergos, Warden of the Phokus
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[OOG: Adam Grimes]
- Templar Aldric

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I would love to see Dark clergy be able to flourish like Light clergy in this regard; not as to be big, but to be well-off enough so that they wouldn't need a Writ to be able to step into the inn without being attacked.
I don't think anyone wants to see the Dark Dieties as accepted. Players who play Dark Clergy, please chime in on that. It also must be said that a certain suspension of disbelief has to occur in Larping, and openly accepting Gods of Evil in polite society might not be able to pass that test. Sure we have magic fireballs being thrown around, but who in their right mind allows someone worshipping disease, corruption and murder to just go walking free in your settlement? (Yes we can argue that the Dark Gods aren't necessarily doing that, but stay on topic.
The forbidden nature of their worship and secrecy it entails is often part of their allure, in my opinion. The Writs offer a chance to play the Clergy without being hunted down, but it should never be something given out freely. That would water down the edge of playing the character.
- DennisS

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This might be a stupid question - but shouldn't the fact that these beings run the universe (or the world, at least) warrant worship in any case - no matter whether they are in a struggle with their evil counterparts or not? To, you know, ask them to make the crops grow, to not die in battle and to find love and all that?Templar Aldric wrote: It is a struggle now to get people interested in the Divine roleplay, think of what may happen when the essential struggle between Good and Evil is no longer a thing. I am concerned that Religion would lose its power for drama and conflict and Clergy would become just another casting class.
Dennis S.
- Ergos

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________________________
Ergos, Warden of the Phokus
[Card Marshal]
[OOG: Adam Grimes]
- Templar Aldric

- Elite Member

- Posts: 769
- Thank Yous: 430
This might be a stupid question - but shouldn't the fact that these beings run the universe (or the world, at least) warrant worship in any case - no matter whether they are in a struggle with their evil counterparts or not? To, you know, ask them to make the crops grow, to not die in battle and to find love and all that?
Its not a stupid question and in the context of KR, deities do warrant worship, though we dont conceive of them as having the effect of making crops grow or all that. The bit I was concerned about is normalizing all religions might take away from the role play. Instead of Black and White everything becomes Grey.
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