Drega'mire's Artisan Works
- Aleister

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11 years 10 months ago #98120
by Aleister (Aleister)
Lord Admiral Aleister Demirosz, the Phoenix
* * * * * * * *
-Steve Oros
Assistant Director
Drega'mire's Artisan Works was created by Aleister (Aleister)
One of the things Drega'mire has always prided itself on is our very diverse workforce. Recently, however, we have not done much in the way of speaking outward about the types of goods or services we have to offer. Below are listed the services through Magic forces that I can offer. At a later point, Belegchand will have a list of further goods and services that we, as a whole, offer.
Sorcery
The Prices listed will not include the cost of the additional essences required. If they are provided by the buyer, the fee will be waived. Otherwise, the additional cost will be as per market value (between 10-20 gold). Ritual tethering requires an available runic mantle or Artificer's creation. Tethered rituals will last up to half a year longer than standard rituals.
Gabriel's Ward - 15 gold - This ritual will prevent others without the password from getting into the room or building it is placed upon. Unless it's power is tethered, it's effects will only last between 1-4 weeks.
Arcane Spell Ward - 30 gold - Magic designed to protect from magic. The personal ward will protect you from all but the most powerful of arcane spells when activated. It's power is finite, so it is best to activate before entering battle. Unless tethered, it will only last between 6-8 weeks.
Minor Transmutation - 15 gold - This ritual can change minor parts of who you are. Be it stronger, the ability to see in the dark or slight affinity to arcane power. Unless tethered, it will only last between 1-4 weeks.
Major Transmutation - 30 gold - Unlike the minor transmutation, this will change the entire structure of your body. Unless tethered, it will only last between 6-8 weeks.
Spell Transmutation - 45 gold - Enhances arcane spells for additional effects. When activated, a specific spell's design may be augmented. Best activated at the beginning of a battle. Unless tethered, it will only last between 10-12 weeks.
Dimensional Gateway - 20 gold - When activated, this will open a doorway to the point of original casting, allowing the user and two others to step through to the other side. Given the nature of this ritual, it requires a more powerful arcane essence. Unless tethered, it will only last between 6-8 weeks.
Sorcery
The Prices listed will not include the cost of the additional essences required. If they are provided by the buyer, the fee will be waived. Otherwise, the additional cost will be as per market value (between 10-20 gold). Ritual tethering requires an available runic mantle or Artificer's creation. Tethered rituals will last up to half a year longer than standard rituals.
Gabriel's Ward - 15 gold - This ritual will prevent others without the password from getting into the room or building it is placed upon. Unless it's power is tethered, it's effects will only last between 1-4 weeks.
Arcane Spell Ward - 30 gold - Magic designed to protect from magic. The personal ward will protect you from all but the most powerful of arcane spells when activated. It's power is finite, so it is best to activate before entering battle. Unless tethered, it will only last between 6-8 weeks.
Minor Transmutation - 15 gold - This ritual can change minor parts of who you are. Be it stronger, the ability to see in the dark or slight affinity to arcane power. Unless tethered, it will only last between 1-4 weeks.
Major Transmutation - 30 gold - Unlike the minor transmutation, this will change the entire structure of your body. Unless tethered, it will only last between 6-8 weeks.
Spell Transmutation - 45 gold - Enhances arcane spells for additional effects. When activated, a specific spell's design may be augmented. Best activated at the beginning of a battle. Unless tethered, it will only last between 10-12 weeks.
Dimensional Gateway - 20 gold - When activated, this will open a doorway to the point of original casting, allowing the user and two others to step through to the other side. Given the nature of this ritual, it requires a more powerful arcane essence. Unless tethered, it will only last between 6-8 weeks.
Lord Admiral Aleister Demirosz, the Phoenix
* * * * * * * *
-Steve Oros
Assistant Director
- Nicoletta

- Administrator

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11 years 10 months ago #98125
by Nicoletta (fyperia)
OOG: Zelda Turqman
Replied by Nicoletta (fyperia) on topic Drega'mire's Artisan Works
In addition to the Lord's Sorcery, I can offer a variety of Divine blessings. The same principles of the Sorcery apply; the power may be tethered in a similar fashion, and I require Essence to perform these Ceremonies. If you are unable to provide the Essence required, I may not be able to perform the Ceremony immediately; contacting me ahead of time can almost always guarantee I will be able to.
Rune of Divinity - 15 gold - This will grant one the ability to fight with the power of the divine. Its power will fade rapidly if not linked with an item capable of containing it.
Divine Vestments - 30 gold - This will render one immune to being knocked unconscious. Its power will fade within two cycles of the moon if untethered.
Rune of Divine Storing - 45 gold - This rune will allow a Prayer cast upon it to be invoked at a later time. Its power will fade within three cycles of the moon if untethered.
Ceremonial Gargoyle - 15 gold - This Gargoyle will protect an area or altar that is under attack. It will return to its statue form rapidly if not linked to a mantle.
Holy Grounds - 30 gold - All Healing and Divine abilities can be cast on holy grounds more easily. The blessing will only last up to two cycles of the moon if not linked to a mantle.
Sanctified Grounds - 45 gold - Invoking this sanctuary will end all violence in the area, and prevent more from occurring. An area may only be made hallowed for three cycles of the moon if not linked to a mantle.
Rite of All Seeing - 20 gold - This rite will grant the ability to see the unseen, as well as Divine auras; it also allows one to discern information on a target. This power will last no more than two cycles of the moon if not tethered.
I can attempt to divine information from the Gods as well, but due to the nature of Divine beings, the requirements for a successful divination can be very different from the other ceremonies; it is not always guaranteed to succeed. This can be arranged separately.
Rune of Divinity - 15 gold - This will grant one the ability to fight with the power of the divine. Its power will fade rapidly if not linked with an item capable of containing it.
Divine Vestments - 30 gold - This will render one immune to being knocked unconscious. Its power will fade within two cycles of the moon if untethered.
Rune of Divine Storing - 45 gold - This rune will allow a Prayer cast upon it to be invoked at a later time. Its power will fade within three cycles of the moon if untethered.
Ceremonial Gargoyle - 15 gold - This Gargoyle will protect an area or altar that is under attack. It will return to its statue form rapidly if not linked to a mantle.
Holy Grounds - 30 gold - All Healing and Divine abilities can be cast on holy grounds more easily. The blessing will only last up to two cycles of the moon if not linked to a mantle.
Sanctified Grounds - 45 gold - Invoking this sanctuary will end all violence in the area, and prevent more from occurring. An area may only be made hallowed for three cycles of the moon if not linked to a mantle.
Rite of All Seeing - 20 gold - This rite will grant the ability to see the unseen, as well as Divine auras; it also allows one to discern information on a target. This power will last no more than two cycles of the moon if not tethered.
I can attempt to divine information from the Gods as well, but due to the nature of Divine beings, the requirements for a successful divination can be very different from the other ceremonies; it is not always guaranteed to succeed. This can be arranged separately.
OOG: Zelda Turqman
- GJSchaller

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- Character is to a person, what carbon is to steel.
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11 years 10 months ago #98127
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Drega'mire's Artisan Works
Are you willing to work in barter, such as an Artificer's Mark or Orange Sorcery, in return for services?
In service to the Art,
In service to the Art,
- Aleister

- Administrator

- Posts: 3950
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11 years 10 months ago #98250
by Aleister (Aleister)
Lord Admiral Aleister Demirosz, the Phoenix
* * * * * * * *
-Steve Oros
Assistant Director
Replied by Aleister (Aleister) on topic Drega'mire's Artisan Works
While we will offer trade for services, the preference is monetary.
If you would like to arrange for rituals ahead of time, please do not hesitate to make your requests.
Letters may be sent to the Manor in Oringard or, within a week of Her Excellency's Feast, sent to my room at the Dragon's Claw Inn.
If you would like to arrange for rituals ahead of time, please do not hesitate to make your requests.
Letters may be sent to the Manor in Oringard or, within a week of Her Excellency's Feast, sent to my room at the Dragon's Claw Inn.
Lord Admiral Aleister Demirosz, the Phoenix
* * * * * * * *
-Steve Oros
Assistant Director
- Jack

- Banned

- Pi is exactly 3
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11 years 10 months ago #98262
by Jack (Keeperofdice)
Ser Jack Siefer
Knight Of Drega'Mire
Head of Research & Development of Kormyre
Sky Marshal
Captain of the K.A.S. Tarrasque
OOG: Gus M.
“Men learn from their failures. I prefer to learn from the failures of others..”
"Sometimes what the world doesn't need is a hero. Sometimes what it needs is a monster."
Replied by Jack (Keeperofdice) on topic Drega'mire's Artisan Works
I know Clove was looking to have some things done and while he doesn't really have money, I believe he is the only one currently that can make Scourge Dolls, Druidic Runes, and various other rituals that are Druidic in nature. Would you be willing to trade in those as well?
Ser Jack Siefer
Knight Of Drega'Mire
Head of Research & Development of Kormyre
Sky Marshal
Captain of the K.A.S. Tarrasque
OOG: Gus M.
“Men learn from their failures. I prefer to learn from the failures of others..”
"Sometimes what the world doesn't need is a hero. Sometimes what it needs is a monster."
- Swyft

- Premium Member

- Every saint has a past and every sinner has a future.
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11 years 10 months ago #98275
by Swyft (agentswift)
Replied by Swyft (agentswift) on topic Drega'mire's Artisan Works
I will never refuse anyone asking me for healing of any kind, of course.
I also have the ability to sustain one's life a bit longer should something untoward land you in the dirt in critical condition.
Simply find me if these are things you need. I ask nothing in return, but donations are always welcomed. Most especially those lovely potions that restore healing powers!
I also craft Healing Salves!
I also have the ability to sustain one's life a bit longer should something untoward land you in the dirt in critical condition.
Simply find me if these are things you need. I ask nothing in return, but donations are always welcomed. Most especially those lovely potions that restore healing powers!
I also craft Healing Salves!
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Random Quote
Drumbadon: "I'm not sure what we should do. Let's ask Malyc!"
Ilana: "WHAT?! You guys worship Malyc?!"
Drumbadon: "Uhh... no, we just ask him stuff..."
