The Fate of Sunday Gameplay

  • northstarpn
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16 years 10 months ago #21597 by northstarpn (northstarpn)
Maybe if Sunday mod somehow "led in" to the next event, giving it a sort of continuity? You know, like a cliff hanger.

Peter Nerino
aka Nikolai

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16 years 10 months ago #21602 by Jurgur'mosh Goretusk (MattF)
I always saw Sundays mod as a opening for the next event, kinda like a preview. I also think its cool for the simple fact that you can pop a skill that you might not have been able to for the weekend so you have one last chance to do it. RP on Sundays is also fun, i too enjoy the lazy laid back settings, we always have a good amount of laughs.

Jurgur'mosh GoreTusk
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  • Matt D
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16 years 10 months ago #21609 by Matt D (MattD)
Here's an idea for the pre-game anouncements. What about an in game board? Like a cork board with letters, announcements, whatever the case may be. You can put rumors up there, people can leave notes for each other, and even oog announcments if the case may be. Almost like a physical representation of the dragon's claw inn boards?

Elias Ashby
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16 years 10 months ago #21610 by Woolsey Bysmor (Osred)
Personally Sundays are one of the rare times when I'm not doing something and I can actually teach/learn, also I like to get up a little later on Sunday, then pack up a bit before heading up to the Inn.  However, (like everyone else) there have been some great sunday mods.

I think that every once in a while have Sundays be 'interesting mod day', perhaps a segment of a over arching plot, maybe sometimes something a little silly like the Chaos Warriors (For Chaos!), sometimes a prelude of the the next event, occasionally a "hey! We still exist" day where random NPCs that the town interacted with come back, maybe angry, maybe thankful, what ever... perhaps that guy who keeps asking "who's with me?" from the rumors shows up...

However, I think the time slot should be time conscious, relatively short, and be understanding that Sunday is largely a learning time for many people.

-OOG Michael Smith

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  • Ben Theis
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16 years 10 months ago #21613 by Ben Theis (Tirsen Crestingstar)
Sundays I find are a great time to wrap things up RP wise.  I think a once in awhile heavy mod is ok.  Though speaking as someone taking the long haul to games, an earlier start time on Fridays and a wrap up earlier on Sunday would be nice.

Tirsen Crestingstar



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  • Secarius
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16 years 10 months ago #21615 by Secarius (Secarius)
in refrence to a 2nd spot for logistics & sign in, the spot we usually have the forge @ (at camp Sac @ least) would make a good spot for it.  which would allow for minimal disruption of "ig atmosphere" and allow npc camp to be used for corraling the first lot of NPCs. as for starting earlier.. i do not see why if people are showing up at 9 am on friday it would be so difficult to start game @ 7 or 8 pm. this past event the set up was DONE by 4 and then it was (or at least felt like) 6 hours of nothing before announcements and game on. and as for sunday i've seen ones that had nothing and ones that were fun.  at a previous larp I've been to they did not have the saturday night main mod be the "end" of the weekend plot.. they planned one final mod for sunday morning to be the ACTUAL resolution of the weekend's plot.  which would also give those higher lvl characters with stuff like slay and what not, an opportunity to use those skills that they are always itching to use sunday morning

ALex S.
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