Rules Update: Master Warrior
- Ardentfyre

- Elite Member

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* Please read the "Superior Traits" post prior to reading this list so as to understand the power level Higher Lists now provide.
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Rend Limb (Periodic)
Attack, Melee, Superior
Tier: 1
Build: 7
Maximum: 3 Purchases
Pre-Req.: None
Usage: Periodic
This attack skill injures an opponent’s limb, severing it and causing severe pain and leaving no part of the limb attached to the opponent’s body. You must strike the opponent’s limb that you wish to sever for this attack to be successful. The opponent’s limb is lopped off and she can make no attempt to use it.
Crushing Blow
Attack, Melee, Targets Object, Superior
Tier: 1
Build: 6
Maximum: 2
Pre-Req.: None
Usage: Periodic
This weapon attack will break the target's shield, as well as the arm wielding it. If the shield is unbreakable, the break limb effect still applies on the target's appropriate arm.
Cripple
Attack, Melee, Superior
Tier: 2
Build: 8
Maximum: 2 Purchases
Pre-Req.: 1 Tier 1 Power Skill
Usage: Periodic
This weapon attack breaks both of the target's legs and inflicts 30 points of body damage of the type appropriate to what the Master Warrior is currently wielding (i.e. silver, magic, bane, etc). A single defensive skill is sufficient to stop the effects of the entire attack.
Unstoppable Force
(None)
Tier: 2
Build: 4
Maximum: 2
Pre-Req.: 1 Tier 1 Power Skill
Usage: Periodic
When used this skill free and or cures the master warrior from any or all of the following conditions; Pinned, Held, and Immobilized.
Devastating Strike
Attack, Melee, Superior
Tier: 3
Build: 5
Maximum: 5
Pre-Req.: 1 Tier 2 Power skill
Usage: Periodic – Requires 2HE/HB or Pole-Arm or Brawlers
This attack skill inflicts five times a character’s normal weapon body damage to an opponent. The proper way to use this ability is to call “Devastating Strike x Body”, where x is the damage total. This ability is both superior and piercing.
Slay
Attack, Melee, Superior, Piercing
Tier: 4
Build: 10
Maximum: 3 Purchases
Pre-Req.: 1 Tier 3 Power Skill
Usage: Periodic
A character that is hit by this skill drops directly to the beginning of a five-minute death count, bypassing death count increasing skills. This skill does a maximum of four hundred body. This skill is a superior attack and is hand specific.
Repel
Defense, Superior
Tier: 1
Build: 7
Maximum: 5 Purchases
Pre-Req.: None
Usage: Periodic
This defense skill blocks a weapon, claw or fist attack. The opponent’s attack fails and the attack skill is considered used. This skill is not hand or weapon specific. You must have a weapon or shield in hand to use this skill.
Slam
Attack, Impact, Superior
Tier: 1
Build: 3
Maximum: 5
Pre-Req.: None
Usage: Periodic
This ability may be used to knock prone any person who is attempting to move past, through, over or away from the master warrior via a movement ability. Either the target must start within 5ft of the master warrior or their path must cross within 5ft of the warrior. This ability may only be used once per movement skill in the area. This is a superior attack.
Defensive Fighting
(None)
Tier: 2
Build: 8
Maximum: N/A
Pre-Req.: Rank 1 Protection Skill
Usage: Continuous, Any Armament Readied
While a Armament is being held in an offensive or defensive manner this ability conveys a soak of one. This soak stacks with all other soaks.
Intercede
Defense, Superior
Tier: 2
Build: 5
Maximum: 3
Pre-Req.: 1 Rank 1 Protection skill
Usage: Periodic
This skill is an Intercept Repel. The Repel component cannot be used alone.
Defiant Cover
Defense, Superior
Tier: 3
Build: 6
Maximum: 5
Pre-Req.: 1 Rank 2 Protection skill
Usage: Periodic – Requires Shield.
This skill will completely negate any attack that would place the Master Warrior into the Serious or Critical condition.
Immaculate Defense
Defense, Superior
Tier: 4
Build: 10
Maximum: 2
Pre-Req.: 1 Rank 3 Protection skill
Usage: Periodic
A Master Warrior with this skill is so good at defending themselves that they can stop practically anything. Calling this defense works identically to calling the skill Resist. This is a superior defense.
Master Proficiency
(None)
Build: 6
Maximum: N/A
Pre-Req.: None
Usage: Continuous
Allows the warrior use any melee periodic weapon-based skills that come from a lower list with any melee weapon they know how to use, regardless of what hand is wielding the weapon. The ability conferred by this skill allows the use of weapons that are normally prohibited for specific tag skills (for example, a character with Master Proficiency can use the Waylay skill with a Two Handed Edged weapon, contrary to the description of the Waylay skill). This skill does not allow the warrior to use tagged combat skills with ranged weapons. This ability also allows the user to wield two weapons as per the Florentine and Master Florentine skills.
Bypass Armor
Social, Naming, Augment
Tier: 1
Build: 2
Maximum: 4 Purchases
Pre-Req.: None
Usage: Periodic
By studying an opponent during battle for 20 seconds, the character learns how his opponent’s armor operates, and where the weak points are. This allows them to call Body damage against that one opponent only for the remainder of the battle. During the time they are studying their opponent, the character may do nothing but defend them self in combat.
Follow Through
Attack, Melee
Tier: 2
Build: 4
Maximum: 4
Pre-Req.: 1 Tier 1 Finesse ability
Usage: Periodic
Follow-Through: This skill represents a succession of rapid blows, it demonstrates the Master Warrior's ability to find an opening after first striking the target. After striking a target, whether it lands successfully or is defended against via a skill or latent defense, the Master Warrior can call ‘Follow Through’ and automatically hit the target with a subsequent attack. Said attack may be defended against as if it was normally delivered.
Perfect Balance
Defense, Augment
Tier: 2
Build: 6
Max: 2
Pre-Req.: 1 Tier 1 Finesse ability
Usage: Periodic
For the duration of one battle, the Master Warrior gains Blind Fighting and is immune to the trait Knock Back. This ability may be used at any point during a battle including as a defense to any of the abilities it protects against.
Ambidexterity
Proficiency
Tier: 3
Build: 7
Maximum: 4
Pre-Req.: 1 Tier 2 Finesse ability and Florentine
Usage: Continuous, requires two weapons to be used.
The Master Warrior chooses a weapon and hand she has learned Weapon Proficiencies on and applies 25% of these Proficiencies to one other specific weapon and her opposite hand. Once a weapon is chosen you may not purchase this skill for another weapon, but each additional purchase stacks to a total of 100% transfer.
Perfect Strike
Attack, Melee, Piercing
Tier: 4
Build: 5
Maximum: 3
Pre-Req.: 1 Tier 3 Finesse ability
Usage: Periodic
This ability allows the Master Warrior to strike their opponent with perfect accuracy. The Master Warrior states "Perfect Strike" followed by any other skill they wish to couple with it and the target must defend or succumb to the attack. The character must be within her weapon’s reach of the intended target to use this skill. If coupled with a Parry or Deflect those defenses become Superior. You may not Follow Through on a Perfect Strike.
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- rivanyasi

- Premium Member

- Opportunity lets you find, Skill lets you procure.
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- Bladesworn

- Platinum Member

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IG: Tyran Radley
Vassal of Alisandria
OOG: Paul Y.
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- Alexandre Blythewood

- Platinum Member

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1) Can Perfect Strike be used in conjunction with a higher-list attack skill?
2) Does a lower list attack skill gain the superior trait when paired with Perfect Strike?
3) Do the weapon profs for Ambidexterity round up or down?
4) If a PC already knows Florentine and Master Florentine, are they discounted the build spent on those skills when they learn Master Proficiency?
5) If a PC knows Master Proficiency but not Florentine/Master Florentine, can they still teach Florentine/Master Florentine?
6) Can Master Proficiency be used in place of Florentine as the prerequisite for Ambidexterity.
7) Can you use Follow Through off of a Follow Through?
And one about the Protection path:
Can Immaculate Defense defend against Naming effects, such as Gypsy Hex?
-Alexandre Blythewood
OOG: Zach Theis
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- Erdrick

- Platinum Member

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1) Can Perfect Strike be used in conjunction with a higher-list attack skill?
2) Does a lower list attack skill gain the superior trait when paired with Perfect Strike?
3) Do the weapon profs for Ambidexterity round up or down?
4) If a PC already knows Florentine and Master Florentine, are they discounted the build spent on those skills when they learn Master Proficiency?
5) If a PC knows Master Proficiency but not Florentine/Master Florentine, can they still teach Florentine/Master Florentine?
6) Can Master Proficiency be used in place of Florentine as the prerequisite for Ambidexterity.
7) Can you use Follow Through off of a Follow Through?
And one about the Protection path:
Can Immaculate Defense defend against Naming effects, such as Gypsy Hex?
1) As of right now, yes.
2) No :: Edit :: Sorry for anyone who saw my previous response. As per the written rule, no a perfect strike non superior skill does not become superior.
3) probably down, we usually always round down.
4) Things like this are still being discussed.
5) Yes
6) Yes
7) No
Immaculate Defense is a resist, and thus can pretty much stop nearly everything in the game.
Lord Erdrick Brightstar
Guardian of Belladeen
(Samuel Roberts)
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- Clove

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OOG-Mark B
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