New Errata - Casted effects et al
- Woolsey Bysmor

- Platinum Member

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11 years 2 months ago #111712
by Woolsey Bysmor (Osred)
-OOG Michael Smith
Replied by Woolsey Bysmor (Osred) on topic New Errata - Casted effects et al
I just wanted to know we aren't ignoring you the issues we will resolve soon are:
1) Wording of how rage ending effects interact with rages that are immune to mental effects.
2) The Pulverize/Maul question - I take full blame for this being a question, but I want to talk this over before I answer it.
However about Natural Transpositions and Leader of the Pack. It is possible you are a victim of mis-communication, which is easy with this stuff.
You DO make runes of these, and you DO put them in sockets. However, you can not put them into the socket of a BOUND item. Also they must both be on the same item.
So if you have an item with 3 sockets, you do this:
Socket 1: Natural Transposition Expires 12/14 (6/15)
Socket 2: Leader of the Pack Expires 2/15 (8/15)
Socket 3: Regeneration Expires 1/15 (7/15)
But that means if you had loose on you a Scorge Doll, that wasn't in that item, you could not use it, but if you stuffed it using Geomancy, you could put it into one of the other sockets as the second rune in that socket.
1) Wording of how rage ending effects interact with rages that are immune to mental effects.
2) The Pulverize/Maul question - I take full blame for this being a question, but I want to talk this over before I answer it.
However about Natural Transpositions and Leader of the Pack. It is possible you are a victim of mis-communication, which is easy with this stuff.
You DO make runes of these, and you DO put them in sockets. However, you can not put them into the socket of a BOUND item. Also they must both be on the same item.
So if you have an item with 3 sockets, you do this:
Socket 1: Natural Transposition Expires 12/14 (6/15)
Socket 2: Leader of the Pack Expires 2/15 (8/15)
Socket 3: Regeneration Expires 1/15 (7/15)
But that means if you had loose on you a Scorge Doll, that wasn't in that item, you could not use it, but if you stuffed it using Geomancy, you could put it into one of the other sockets as the second rune in that socket.
-OOG Michael Smith
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- Arkelian

- Junior Member

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11 years 2 months ago #111714
by Arkelian (TheRevenantHero)
"Always follow me family's motto. The MacTiernan family motto is: Stop it!"
Arkelian MacTiernan, red dragoon who occasionally gets incredibly rage filled.
OOG: Cameron H.
Replied by Arkelian (TheRevenantHero) on topic New Errata - Casted effects et al
The main concern I have is that Beserker Rage is a 5 build ability but can just be completely negated by something that \ costs one build and can be essentially casted non-stop. I just worry that beserkers will be completely outmatched by someone that just wandered into town with access to lower level prayers.
"Always follow me family's motto. The MacTiernan family motto is: Stop it!"
Arkelian MacTiernan, red dragoon who occasionally gets incredibly rage filled.
OOG: Cameron H.
The following user(s) said Thank You: Kanas Whisperwood Silverfang (midgetelf), Erik Silverfang (ASchleicher)
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- Dennis Brand

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11 years 2 months ago #111715
by Dennis Brand (Devin)
ig: Dennis Brand | oog: Devin G., marshal
Replied by Dennis Brand (Devin) on topic New Errata - Casted effects et al
I don't think a Berserker will be completely outmatched based one Prayer. Using your scenario, it all really comes down to smart skill use. I think if a 9th level Berserker has to use Berserker Rage against a 5th level Priest... something has gone horribly wrong.
ig: Dennis Brand | oog: Devin G., marshal
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- Kanas Whisperwood Silverfang

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11 years 2 months ago #111717
by Kanas Whisperwood Silverfang (midgetelf)
Kanas Silverfang
OOG: Jeremy Schwartz
Replied by Kanas Whisperwood Silverfang (midgetelf) on topic New Errata - Casted effects et al
With Quell, if the spell stops the rage, then the detriment still occurs, which is a 5 minute daze. The problem is that there is something that could stop the trump card of an entire class, and effectively cripple the player for a duration of time, and at such low cost that it is easily accessed and used.
Kanas Silverfang
OOG: Jeremy Schwartz
The following user(s) said Thank You: Erik Silverfang (ASchleicher)
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- Donald MacFhionnlaigh

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11 years 2 months ago #111721
by Donald MacFhionnlaigh (raidr0933)
Donald MacFhionnlaigh
OOG: Sean Farquharson "Jarhead"
Replied by Donald MacFhionnlaigh (raidr0933) on topic New Errata - Casted effects et al
Geoff, I actually have made a cat grovel. it can be done. I would propose so that Berserker Rage is not completely nerfed, if they use that prayer, it removes the daze too.
As far as casted effects go, I have noticed a trend which is very disturbing to me in LARPers. this trend is for the mystical/magical to always trump the mundane. I am not sure why, but in every LARP I have encountered, there is a tendency towards making the magic user types abilities always trump the mundane. It could be for a coolness factor, it could be due to deep seated insecurities about their own physicality. I do not know, and I cannot say. Personally, I think its bad enough that all magic goes off even if it hits a shield. Especially when there is all kinds of fantasy art that shows a dragon's breath or a fireball being deflected by a shield.
Therefore, I would like to propose that all damaging casted effects (those that deal direct damage- fireballs and such that utilize a spell packet) should be able to be blocked by a shield. things like poison ivy, chains of justice, the wind one that knocks you back are still able to go off if impacting a shield, but the directly damaging ones can now be blocked.
As far as casted effects go, I have noticed a trend which is very disturbing to me in LARPers. this trend is for the mystical/magical to always trump the mundane. I am not sure why, but in every LARP I have encountered, there is a tendency towards making the magic user types abilities always trump the mundane. It could be for a coolness factor, it could be due to deep seated insecurities about their own physicality. I do not know, and I cannot say. Personally, I think its bad enough that all magic goes off even if it hits a shield. Especially when there is all kinds of fantasy art that shows a dragon's breath or a fireball being deflected by a shield.
Therefore, I would like to propose that all damaging casted effects (those that deal direct damage- fireballs and such that utilize a spell packet) should be able to be blocked by a shield. things like poison ivy, chains of justice, the wind one that knocks you back are still able to go off if impacting a shield, but the directly damaging ones can now be blocked.
Donald MacFhionnlaigh
OOG: Sean Farquharson "Jarhead"
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- Matt D

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11 years 2 months ago - 11 years 2 months ago #111723
by Matt D (MattD)
Elias Ashby
Proprietor of the Ashby Family General Store
Lord Templar Rayven Nightwing of the Order of Holy Light
(OOG - Matt D. - Photographer)
Replied by Matt D (MattD) on topic New Errata - Casted effects et al
There already is a heroic ability for blocking spells on a shield off of Vanguard.
Tier 3) Spell Breaker
Skill (Periodic), Augment
For the duration of the battle in which it is used, the Cavalier takes no effect from non-superior spells on that hit her shield.
Tier 3) Spell Breaker
Skill (Periodic), Augment
For the duration of the battle in which it is used, the Cavalier takes no effect from non-superior spells on that hit her shield.
Elias Ashby
Proprietor of the Ashby Family General Store
Lord Templar Rayven Nightwing of the Order of Holy Light
(OOG - Matt D. - Photographer)
Last edit: 11 years 2 months ago by Matt D (MattD).
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