Land System Action Changes

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10 years 10 months ago #116452 by Grimkjell Eirson (BillHannings)
That would be disturbing the peace

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  • Andy
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10 years 10 months ago #116454 by Andy (Andy)
It just seems to me like a lot of work for no real tangible effect (since public order seems not to be decreased in a settlement targeted by cause mayhem now) and the only outcome that means anything is the potential destruction of a PC. It seems unfair to offer up these unique RP opportunities for bad guys and then say the only thing they can gain from it is RP when everyone else who plays the system (even petty crimes) gets a real tangible benefit and none of the serious potential punishment.

Is there a way to counter these actions? Under the old system when characters could take illegal actions there were specific actions to catch them and root out the problem (Dark Forces investigation and some criminal investigation I think?). Will these actions be added back in?

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10 years 10 months ago #116459 by Pluvious (Pluvious)
I myself like the changes. I think what people are forgetting on major thing, this is an in between game action for a Live action RP game. Yes you can preform good and bad things and both will have some affect on the game in one form or another. I know some of you say that there is no reward for taking a bad action, but you forget one true fact.

The very act of committing said act and getting away with it is the reward!!
lets say I Bob hate Joe the baker. I Bob decide to make Joes life hell by committing acts against his business. I succeed. And feel that much happier knowing that my plan worked and I did not get caught plus Joes business is hurt in some negative way...win for bad guy!

you see people, stop looking at all the numbers/what you can gain all the time. and remember this is still a RP game. Yes Numbers, coin, items can help your character, but they do not define it....... you do

remember you don't have to take bad actions... but if you do, and get caught, prepare to pay in one form or another

Sir Pluvious
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Protector of All Physicians & Healers


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10 years 10 months ago #116464 by Bladesworn (Bladesworn)
I like Andy's idea of there being a way for PC's to investigate & find PC's who are committing "evil" acts. Inevitably, the Land Actions of Public Order will clash with the action of Cause Mayhem & lead to some sort of PvP type of action or story.

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10 years 10 months ago #116465 by Gunnar Gunnarson (jhines0042)

Bladesworn wrote: I like Andy's idea of there being a way for PC's to investigate & find PC's who are committing "evil" acts. Inevitably, the Land Actions of Public Order will clash with the action of Cause Mayhem & lead to some sort of PvP type of action or story.


Several ways that this can happen. 1) a PC talks about the evil they have done and gets caught through RP. 2) a PC takes a Malicious Action, gets talked to by me to verify that they really want to do this, receives a result of a failure and some PC in the same Settlement doing an appropriate action gets some information. This leads to more RP that could potentially lead to investigations etc... 3) a PC takes a Criminal Action (Minor or Standard) action, receives a failure and Opts to be arrested by a PC guardsmen which leads to more RP.

I'm sure there are more ways, but these are the ones designed into the system.

Gunnar Gunnarson, Medicine Man
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10 years 10 months ago - 10 years 10 months ago #116466 by Gunnar Gunnarson (jhines0042)

Andy wrote: It just seems to me like a lot of work for no real tangible effect (since public order seems not to be decreased in a settlement targeted by cause mayhem now) and the only outcome that means anything is the potential destruction of a PC. It seems unfair to offer up these unique RP opportunities for bad guys and then say the only thing they can gain from it is RP when everyone else who plays the system (even petty crimes) gets a real tangible benefit and none of the serious potential punishment.


The numbers were not moving around as much as I wanted to see before so I have given the Land Marshals additional leeway to change the numbers based on the quality of the action writeup, the skills the character taking the action has to support it and the consistency with which said character has been doing those actions and also well planned coordinated action by multiple PCs. The numbers should start moving around a bit more vigorously this month.

Just to make one more point though, Positive actions (not including Business actions) don't come with tangible benefits to the PC either unless someone is rewarding them in game. And unless you are taking Malicious Action there is really very little risk to your PC other than to your bank account.

Gunnar Gunnarson, Medicine Man
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OOG: Joe Hines
Former Development Officer
Last edit: 10 years 10 months ago by Gunnar Gunnarson (jhines0042).

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