Land System Action Changes

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10 years 10 months ago #116412 by Nicoletta (fyperia)
Is it possible to do two business actions in the same turn?

Will Quadrivium be made more available, since it only exists on six lists?

OOG: Zelda Turqman

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10 years 10 months ago #116413 by Gunnar Gunnarson (jhines0042)

Angelica Tartaros wrote: Is it possible to do two business actions in the same turn?

Will Quadrivium be made more available, since it only exists on six lists?


If you have Civil Service and Quadrivium then your two actions could actually both be Business actions and they could also happen in different Lands and Settlements.

Of note -- your First Action still dictates which Settlement you are physically present in during the majority of the month. So if you do take two business actions keep that in mind if you also want to talk about where you were during that turn.

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10 years 10 months ago - 10 years 10 months ago #116428 by Alexandre Blythewood (Eleventh Phoenix)

B) characters have been taking the Cause Mayhem action up til now... this just gives them more options / control / precision.
C) characters take these risky actions at games too. I mean, the guard does capture criminals and mete out punishment at the game. We're just bringing the punishments in the land system in line with that.


I think the point that was being made here is that while there is a potential detriment to performing illegal land actions (which was not previously the case), there is no potential benefit to doing so.

There is a potential benefit to illegal actions at an event. That's why people take those actions.

-Alexandre Blythewood

OOG: Zach Theis
Last edit: 10 years 10 months ago by Alexandre Blythewood (Eleventh Phoenix).

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10 years 10 months ago #116429 by Templar Aldric (Selrik)
Further, what prevents a criminal from just not banking their gold to avoid the fine?

Templar Aldric
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Templar of Valos



"The sacred writings are quite specific on the subject of killing, but are a bit fuzzier on the topic of kneecaps."

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10 years 10 months ago #116431 by Piggy Punch (Wyen Nightfrost)
I am inclined to agree with what is being said. If my character should risk retirement over something as simple as a land action then the opposite should hold true as well. I am not going to risk death or retirement to kill John the farmer when another pc is my true target. There is no sense behind that risk. If I am to risk my life for the actions then the others lives should be at risk of being in the same peril.

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OOG Josh LaBar

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10 years 10 months ago #116435 by Sindarion (Steven SA)
I honestly like the new choices offered. It offers more control rather than just 'petty crimes,' and I think it can lead into interesting role play. However, I feel like any benefits to these illegal actions should be described in more detail. There's a clear risk factor involved, but the reward factor doesn't really seem to be present. Unless it's a case-by-case basis?

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