PvP in LARP
- Calven Tanwyn

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Dennis Brand wrote: If I, as a level 30 warrior character, happen to get pissed off at a brand new character, I know full well that I can decimate a level 5, regardless of class. I know I probably have twice, if not three times the hit points and swing twice as hard. I know that I have Superior tag skills that they can't defend. I know that I will win... everytime
PvP as a result of an argument or disagreement between characters will stifle role-playing and make players shy away from talking to others whom they do not know for fear of character death.
There seems to be the -general- attitude or consensus on the thread that PvP as a concept has to result in the death or detriment of at least one player. My opinion is that PvP should be employed by a system of checks and balances personal to each player/character. If your first thought of PvP as a player is 'killing new players/shuffling anyone', then as a responsible player, I wouldn't seek PvP out. If your first thought of PvP is 'how will this develop my character/their character' then it might really be for you.
Bottom line is that KR is a game; games are meant to be fun. PvP is a great *tool* to use, to cultivate that fun, not ensure it. Unfortunately, PvP as a tool, can cause some players real OOG stress, which is not fun. Everyone pays to play, everyone deserves to leave the weekend absolutely 100% satisfied with their experience. It's important to remember that behind EVERY character, there is a player just trying to enjoy themselves, whether they're the one actively engaging in PvP, or not. That being said, I believe OOG communication between the engaged players should be left completely open, possibly even mandatory, as to combat OOG conflict.
Tanwyn, Calven
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- Mantel

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Rook wrote: I was actually talking with Steve and Matt this weekend about it because someone grabbed me at game physically without checking consent first. I don't like the assumption of "this flag means all physical contact is okay" because I, as a woman who has been assaulted several times, react differently to different people, situations, comments made, what my mindset is, etc.
95% of the time I'm fine with physical role play/touching for spells/healing, etc. the problem is that if I'm in that other 5% of time, don't touch me. Not unless you want me to have an OOG panic attack. It's not something I can pre-determine ahead of game, or at lay on, or even an hour ahead of time.
It's not feasible to have a "I'm okay with this" ribbon or list or identifier of some sort because it sets a dangerous precedent of not asking consent EVERY. SINGLE. TIME. And not checking in during serious scenes or RP because "oh they're okay with it they have the ribbon", etc
That is a concern I share with you, I was merely bringing the flags back up for discussion, entertaining the thought.
Really I prefer Dennis' player's idea, which is what already should be happening, where people pull one another aside and talk it out. A coupling of the two ideas would be if people wore flags to signify that they may be receptive to physical RP or PVP, and thus are open to talk about it OOG. Or, the other way around, wearing the flag signifies that you are right now 100% not okay with physical RP or PVP.
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