Major Improvements To The Game (NOV 2013)

  • GJSchaller
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12 years 3 months ago #90636 by GJSchaller (GJSchaller)
I've moved some posts from this thread, to the new Higher Lists board, so that the questions are listed all with the new Higher List rules. No posts were deleted, just moved where they could all be together!

Questions about items, etc. should go here. Questions about the Higher Lists should go to the new board.

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12 years 3 months ago #90651 by Caelvan (Caelvan)
So I have 2 questions.
1: how do items with spells work? Are they still a thing for people who can't cast that spell or do you need to be a Mage to have an item, with say windwalker

2: how do you calculate spells for conversion? Build cost?(3 build for rank 3) Or point cost? (Six build[provided the spell takes 6 points to cast] for rank 4)

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12 years 3 months ago #90653 by Silverbow Patriarch (Ardin)
How are existing sorcery effects cast on a person affected, if at all: genasi, time stop, portals for example? Can they still be called upon until used or expired?

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12 years 3 months ago #90666 by Oren Tenderson (Tormy)
Learning another second instance of a master list of heroic list. Is it just like learning another use of a skill where you can self teach it, or do you somehow need to go through the steps of lessons to get it again?

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12 years 3 months ago #90670 by Annora (Karen)
Under the new item rules, will we need to have the actual skill/spell that we want to put into an item, or do we just need to have the sphere/profession that gives us access to it? For example, in order to invoke a windwalker, would I actually need to be able to cast that spell normally, or would being an air mage suffice?

If the answer is the former, how will that affect wild mages, with randomized spells?

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12 years 3 months ago - 12 years 3 months ago #90672 by Elric_Ashby (Elric_Ashby)
How does this effect the rules for the smith promo? Would the rules for legendary work remain the same? or do we need to redo our items?
Lemme rephrase this, say we have a skill that we normally do not have access to on our legendary work (In this case, Intercept) Do we have to rewrite our legendary so that it has a skill we can use? or is this the only exception to the rule (since we technically still put build into putting those skills onto the item) and what type of item would the legendary work be considered as?

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Last edit: 12 years 3 months ago by Elric_Ashby (Elric_Ashby). Reason: Clarification

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