Major Improvements To The Game (NOV 2013)

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12 years 3 months ago #90598 by Goggs (coryan)
Wasn't the cap on Tower Mod already 10? What has changed? (And is this possibly a typo?)

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12 years 3 months ago #90599 by Annora (Karen)
In the item rewrite, what about items that have (either permanent or temporary) sorcery enchantments upon them? For example, a weapon enchanted to swing for magic, elemental, bane, et cetera. Will such properties need to be changed as well?

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12 years 3 months ago #90602 by Grimkjell Eirson (BillHannings)
How are Items with set bonuses going to be treated? IE, an item which requires the possession of 3 other items together to have an added effect, does the cap of 3 per person apply to that, or can we only have 3 BOUND items? I'm a little unclear on that. Also, what happens if someone binds some of the items to them but not others? IE, someone has 2 parts of the armor of ridiculousness, or maybe all 4, but only binds 2 of them permanently?

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12 years 3 months ago #90604 by Goggs (coryan)
How will items created with the skill Legendary Work be affected by the new rules?

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12 years 3 months ago - 12 years 3 months ago #90605 by Alexandre Blythewood (Eleventh Phoenix)
Are there any changes being made to the Amulet rules?

Can racial skills be put into items under the new rules?

For those of us who don't plan on taking one of the listed Heroic lists, is there an indication when the next batch will be ready?

What happens to people who have learned (or begun to learn) Master lists under the previous requirements that don't meet the new requirements?

-Alexandre Blythewood

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Last edit: 12 years 3 months ago by Alexandre Blythewood (Eleventh Phoenix).
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12 years 3 months ago #90607 by Aemorniel (Aemorniel)
If a person retires their character and they want to leave an item they had bound to them to another character as specified in a will, would they be able to?

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