Major Improvements To The Game (NOV 2013)
- GJSchaller

- Platinum Member

- Character is to a person, what carbon is to steel.
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12 years 3 months ago #90726
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Re:Major Improvements To The Game (NOV 2013)
The new system has nothing to do with the 40 build, other than that you can see it on your card if you're in it. The next event you attend, you'll get the 40 at the event, and be entered to the system after the event.
The 40 is unspent, and you spend it at game like you normally would, through learning or self teaching.
The 40 is unspent, and you spend it at game like you normally would, through learning or self teaching.
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- Akira Saralonde

- Junior Member

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12 years 3 months ago #90728
by Akira Saralonde (katemariexo)
Akira Saralonde
Treasurer of Ostcliff
OOG: Kaitlyn Bober
Replied by Akira Saralonde (katemariexo) on topic Major Improvements To The Game (NOV 2013)
Ahh, perfect! Thank you
Akira Saralonde
Treasurer of Ostcliff
OOG: Kaitlyn Bober
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- Brunner Von Ritter

- Senior Member

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12 years 3 months ago #90732
by Brunner Von Ritter (Martin Bridge)
OOC Name - Martin Bridge
Replied by Brunner Von Ritter (Martin Bridge) on topic Major Improvements To The Game (NOV 2013)
So, I did a certain pledge amount last time I KRed, and attained a magic weapon with a number of effects and so forth. This update supersedes the weapon effects I am guessing?
Second question is a bit more direct. If you have used a pledge to get a magic item, will the build towards the magic item be refunded AND the build used in the magic item be essentially transferred into ready skills? or would it just be ordinary build that has to be relearned?
Finally, with those who are only with us once in a blue moon, would lesson time be reduced/avoided?
Second question is a bit more direct. If you have used a pledge to get a magic item, will the build towards the magic item be refunded AND the build used in the magic item be essentially transferred into ready skills? or would it just be ordinary build that has to be relearned?
Finally, with those who are only with us once in a blue moon, would lesson time be reduced/avoided?
OOC Name - Martin Bridge
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- Gallion

- Administrator

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12 years 3 months ago - 12 years 3 months ago #90896
by Gallion (Gallion)
- James C. Kimball Director, Knight Realms
Replied by Gallion (Gallion) on topic Major Improvements To The Game (NOV 2013)
Hey guys! I just wanted to post a couple of things here so that everything is understood correctly.
The major improvements we are working on (The ones we posted about, along with the ones we will not have ready until Jan/Feb) are all part of a large, linked together change that is intended to do a few things to the Knight Realms rules system:
- The changes (in thier completion) will bring the lower level characters up some with the starting boost, and lower the super high level characters down a little in power, by reducing the high end numbers of BP, AP and Weapon Damage. The Magic Item change will largely help with this as well, by creating a situation where more low level characters will get and keep special items, and higher level characters will stop compiling an unlimited number of items on top of thier already hefty arsenal. The nature of this change is to facilitate a more well rounded blending of power in an environment were both low level and high level characters exist at the same time.
- All the while, the Heroic Lists will make the high end game rules fun and engaging for the higher level characters. In theory the Heroic lists are intended for high level characters, characters who have existed in the game world for many years. These Heroic lists will not be huge, in fact they will be quite small. The average only has six skills, out of which you can only pick four. These skills are more potent than normal skills and are designed to augment your very specific profession title. Gold piece for Gold piece, the master lists are worth more at face value, but the Heroic lists are an additional boost your character can gain above the master lists, and the skills on them are meant to be "cool".
With all of these changes taking place, NPC enemies will need to be reduced in power level. This is great news for allowing the low to mid level characters to not feel overwhelmed in the game world. We will spend the next many months playing around with NPC stats to find the right balance, but none of you need worry about being hosed in the transitional period. We will be paying close attention to NPC stats in comparison to where we are at in these improvements.
So far the response has been mostly very positive, and I thank you all for that. Change is hard for everyone, but really great change is worth struggling through the heartaches. In the end, the game system will be a lot more fun for characters of all levels across the board and that is a goal we are very eager to work hard for!
Thanks!
The major improvements we are working on (The ones we posted about, along with the ones we will not have ready until Jan/Feb) are all part of a large, linked together change that is intended to do a few things to the Knight Realms rules system:
- The changes (in thier completion) will bring the lower level characters up some with the starting boost, and lower the super high level characters down a little in power, by reducing the high end numbers of BP, AP and Weapon Damage. The Magic Item change will largely help with this as well, by creating a situation where more low level characters will get and keep special items, and higher level characters will stop compiling an unlimited number of items on top of thier already hefty arsenal. The nature of this change is to facilitate a more well rounded blending of power in an environment were both low level and high level characters exist at the same time.
- All the while, the Heroic Lists will make the high end game rules fun and engaging for the higher level characters. In theory the Heroic lists are intended for high level characters, characters who have existed in the game world for many years. These Heroic lists will not be huge, in fact they will be quite small. The average only has six skills, out of which you can only pick four. These skills are more potent than normal skills and are designed to augment your very specific profession title. Gold piece for Gold piece, the master lists are worth more at face value, but the Heroic lists are an additional boost your character can gain above the master lists, and the skills on them are meant to be "cool".
With all of these changes taking place, NPC enemies will need to be reduced in power level. This is great news for allowing the low to mid level characters to not feel overwhelmed in the game world. We will spend the next many months playing around with NPC stats to find the right balance, but none of you need worry about being hosed in the transitional period. We will be paying close attention to NPC stats in comparison to where we are at in these improvements.
So far the response has been mostly very positive, and I thank you all for that. Change is hard for everyone, but really great change is worth struggling through the heartaches. In the end, the game system will be a lot more fun for characters of all levels across the board and that is a goal we are very eager to work hard for!
Thanks!
- James C. Kimball Director, Knight Realms
Last edit: 12 years 3 months ago by Gallion (Gallion).
The following user(s) said Thank You: Jack (Keeperofdice), Pappy (Quan), Goggs (coryan), Terzak (TheArchMage), Meander Correlis (SarahBrand)
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- Tsoli

- Senior Member

- Life is simple, but we insist on making it complex
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12 years 3 months ago #90900
by Tsoli (Tsoli)
Replied by Tsoli (Tsoli) on topic Major Improvements To The Game (NOV 2013)
I just realized something. The old rules said either 120 build or not multiclassing until level 10, will there be any granfathering in of that style of promo?
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- Rowan Uidhir

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- Beans, beans, the musical fruit...
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12 years 3 months ago #90966
by Rowan Uidhir (Teresa)
__________________________________________________
-Rowan Uidhir
-Fira Sinclair, Ambassador of Valdalis
(OOG) Teresa Amore
Replied by Rowan Uidhir (Teresa) on topic Major Improvements To The Game (NOV 2013)
Fate Of The Beginner
Cost: 200 SP
Either +10 BP (Healable); or +5 of any and all Career Points types. This fate refreshes periodically. Character must be below 5th level to purchase this Fate.
Is it safe to assume that this will be changed to Characters level 10 and under?
You know what they about when you assume :whistle: )
Cost: 200 SP
Either +10 BP (Healable); or +5 of any and all Career Points types. This fate refreshes periodically. Character must be below 5th level to purchase this Fate.
Is it safe to assume that this will be changed to Characters level 10 and under?
You know what they about when you assume :whistle: )
__________________________________________________
-Rowan Uidhir
-Fira Sinclair, Ambassador of Valdalis
(OOG) Teresa Amore
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