March 2014 Rulebook Update - Need your help to proofread!
- Caldor Eirson

- Platinum Member

- Posts: 1452
- Thank Yous: 892
11 years 11 months ago #95926
by Caldor Eirson (Caldor)
Caldor Eirson,
Gothi and High Priest of Gaia
Wedding Planner, Match Maker,
Vintner
Spiritual Advisor To Kaladonia
~~~~~~
OOG: Jason M.
Deputy Kitchen Marshal
Land System Marshal
Q: How many people does it take to teach a barbarian how to read?
A: 1 knight, 3 squires, and 1 master of the mages guild.
~~~~~~~
Replied by Caldor Eirson (Caldor) on topic March 2014 Rulebook Update - Need your help to proofread!
Page 26: You must turn the cards into either any offcer, or the RP deputy, to receive your build
Shouldn't this list RP marshals?
Page 29: For example, your frst three purchases of strength are 15 build each, however your fourth purchase
of strength will cost you 30 build. Similarly your frst three purchases of Weapon Profciency 1HE
will cost 10 build each, but the fourth purchase will cost 20 build.
Should this include that a Strength or Proficiency received from a racial list does not count towards this computation?
Page 55: still states the old rule: BPs can then be purchased in the separate profession lists. Warriors purchase body points at a rate of 1 build for 3 BP. Mages purchase body at a rate of 1 build for 1 body point. Each profession has a maximum amount of build that can be spent purchasing body points each level. Warriors can purchase three build worth per level, while mages can only purchase two
Shouldn't this list RP marshals?
Page 29: For example, your frst three purchases of strength are 15 build each, however your fourth purchase
of strength will cost you 30 build. Similarly your frst three purchases of Weapon Profciency 1HE
will cost 10 build each, but the fourth purchase will cost 20 build.
Should this include that a Strength or Proficiency received from a racial list does not count towards this computation?
Page 55: still states the old rule: BPs can then be purchased in the separate profession lists. Warriors purchase body points at a rate of 1 build for 3 BP. Mages purchase body at a rate of 1 build for 1 body point. Each profession has a maximum amount of build that can be spent purchasing body points each level. Warriors can purchase three build worth per level, while mages can only purchase two
Caldor Eirson,
Gothi and High Priest of Gaia
Wedding Planner, Match Maker,
Vintner
Spiritual Advisor To Kaladonia
~~~~~~
OOG: Jason M.
Deputy Kitchen Marshal
Land System Marshal
Q: How many people does it take to teach a barbarian how to read?
A: 1 knight, 3 squires, and 1 master of the mages guild.
~~~~~~~
The following user(s) said Thank You: GJSchaller (GJSchaller)
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- GJSchaller

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11 years 11 months ago #95944
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic March 2014 Rulebook Update - Need your help to proofread!
Perfect, Jason - that is EXACTLY the kind of feedback I am looking for!
Thank you, and keep them coming!
Thank you, and keep them coming!
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- GJSchaller

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- Character is to a person, what carbon is to steel.
- Posts: 10421
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11 years 11 months ago #95948
by GJSchaller (GJSchaller)
Replied by GJSchaller (GJSchaller) on topic Re:March 2014 Rulebook Update - Need your help to proofread!
Updated version loaded (same link as above)... Keep 'em coming!
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- Nicoletta

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- Posts: 443
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11 years 11 months ago - 11 years 11 months ago #95954
by Nicoletta (fyperia)
OOG: Zelda Turqman
Replied by Nicoletta (fyperia) on topic Re:March 2014 Rulebook Update - Need your help to proofread!
Page 59, "Rank IV Focus"
"... taking the one-to-three ratio between Healing Points and Faith Points into consideration."
- This should be removed, as there hasn't been a one-to-three ratio in years.
Page 63, "Area Notes"
"The player must fll out the Area Note and secure the signed authorization of a Monster Marshal or Rules Marshal to complete it."
- 'fll' should be 'fill'
- Should this list include Logistics Marshals/should Monster Marshal be replaced on this list with Logistic Marshal?
(cont., pg 64)
"The facilities that Knight Realms uses for its events do not have perfectly mirrored buildings and other areas and therefore you cannot be guaranteed that an Area Note valid for one facility will be valid at another. The Director is the fnal arbiter of what Area Notes can be accommodated at a facility other than the one at which they were issued."
- 'fnal' should be 'final'
- Seems outdated...
^I think the words are spelled correctly in the rulebook, but for some reason upon copy/pasting them here the Is following the Fs in words are being deleted.
Page 68, "Runes With Skills and Casted Effects" (cont.)
"You may not invoke more casting points worth of abilities during a period than you have career points on your character card."
- This is potentially confusing to someone with more than one type of career point, I suggest tweaking the wording slightly
"-Individual runes count as individual items (i.e. - you can not use more than one unsocketed rune of a given effect per period, or use them in combination with runes that are socketed in an item)."
- Not sure what that hyphen is doing there in the beginning, unless it was intended to be a separate bullet point.
Page 69, "Bonded Items"
- The title states that items are "bonded" but the text states that items are "bound", which is it? (I would be inclined to think "bound" is correct as the process is referred to as "binding", not "bonding")
Page 71, "NPC Duty and Time Slots"
"Everyone that attends Knight Realms is required to fll a single NPC time slot for the weekend. The only exception for this are Staff Members (who are always on call for other issues), Monster Marshals (who cover their own NPC shift running Logistics), and individuals working the Kitchen that have been approved by the Director to fll their service to the game there instead of NPCing."
- Fill is spelled wrong again but I'm starting to think that's just an issue with my computer.
- Logistic Marshals should be on this list.
(cont. pg 72)
- In the list of shifts, the break between 12-4am and 9am-close Sunday is listed as "Sunday Night Break", should be "Sunday Morning" or "Saturday Night"
- Technically the 2-6am shift is on Saturday and the 12-4am shift is on Sunday?
- There is another list of individuals who are not required to NPC, this should be one list (again, needs Logistic Marshals added to it)
Page 73, "Tips on Being a Successful NPC"
"...or a mindless, but terrifying skeleton."
- There should be a comma after terrifying.
Page 74, "Service Points - Earning SP & Donations"
- There is a chart with the time or money conversion to SP, but no explanation of the chart (i.e. a description of "donating something worth x amount" or "contributing this much time working on something for Knight Realms" is missing and unclear if you don't already know that)
Page 75, "Kitchen Work"
- Seems outdated, we have a Kitchen Deputy and Kitchen Marshals and the section does not reflect that.
Page 83, "Starting Professions"
"Each character race has a list of professions that are available to the race as the frst profession that can be acquired – either at character creation or learned, if the character begins without a profession."
- Was the option to start without a class removed when the starting level became five?
"All other professions – except Dragoon, Healer, Psionicist, and Wild Mage – are available to all races after character creation, except for those listed as Prohibited Professions."
- This text is listed here and under the heading "All Other Professions" nearly identically, which seems redundant.
Page 84, "Role-Playing"
"If there is a reason that you wish your character to deviate from racial role-playing you must frst get approval from the Chief Character Officer."
- Should be "Atmosphere Officer"
Page 260, "Consecration" and page 263 "Tithing" still contain references to the Piety Rating.
- "Disrespect or disregard for the holy symbol can result in a strike against the piety rating of a clergy character, or the un-baptizing of a follower."
- "... all are related purely to the workings of the specifc religious organization and are not connected to the piety system or other religious rules."
Page 264, "Greater Penalties"
"The Ceremony List counts as the Highest possible rank, followed by the Templar list, and than rank 4th to 1st prayers."
- Should be 'then', not 'than'.
- In that same section, the word "and" is missing from all of the lists of skills lost due to a faith penalty. "
Page 264, "Prayers Domains" should be "Prayer Domains"
Page 374, "Dragoon Spirit Colours" is outdated with the addition of the new colours.
Page 379, "Minions"
- Elementals should be removed.
Page 390-394 "Greater Beings"
- The section should be removed, PCs cannot summon these beings anymore.
Page 407 "Staff and Organization"
- The "and" in the title of the section is capitalized and that is bothering me a lot.
- We don't have an Operations Officer (?)
Page 410 "Rules Marshals"
"2. Serve one four-hour shift marshaling game encounters; this shift can be counted as fulflling the
RMs NPC duty requirement."
- This is directly contradicting the NPC Duty section on page 71
There are various places in this section that reference "Monster Officer" or "Logistics Officer" etc. while the "Staff and Organization" section lists them as "Monster Deputy" and "Logistics Deputy."
edits:
Page 44, "Claws and Fists"
"A skill that is weapon specific (such as Weapon Proficiency) may select a single Claw or Fist (left or right, but not both) as its weapon."
- Reference to targeting a specific hand should be removed.
Page 48, "Stacking Armour"
"For example, Armored Adam is wearing a layer of pro-grade metal armor on his upper and lower torso (36 AP, Soak of 2), and a layer of costume-grade Fire Drake scales over the same areas (24 AP, soak of 1, 4 against fire). Adam can choose to take the soak of 2 against normal damage, or 4 against fire-based attacks, but not both. He will still benefit from all 60 AP."
- The example scenario should be updated to reflect the new numbers. Also, costume-grade armour does not bestow a soak.
Page 148, the Mage list has 5th level as a prerequisite for Additional Spheres. Either the level prerequisites need to be adjusted, or "Second Sphere of Magic" should be added separately to the skill list.
(edit again: I realised I had the old rulebook open at the same time as the proof copy and some of these in the later half were referencing those page numbers, they should all be fixed now!)
"... taking the one-to-three ratio between Healing Points and Faith Points into consideration."
- This should be removed, as there hasn't been a one-to-three ratio in years.
Page 63, "Area Notes"
"The player must fll out the Area Note and secure the signed authorization of a Monster Marshal or Rules Marshal to complete it."
- 'fll' should be 'fill'
- Should this list include Logistics Marshals/should Monster Marshal be replaced on this list with Logistic Marshal?
(cont., pg 64)
"The facilities that Knight Realms uses for its events do not have perfectly mirrored buildings and other areas and therefore you cannot be guaranteed that an Area Note valid for one facility will be valid at another. The Director is the fnal arbiter of what Area Notes can be accommodated at a facility other than the one at which they were issued."
- 'fnal' should be 'final'
- Seems outdated...
^I think the words are spelled correctly in the rulebook, but for some reason upon copy/pasting them here the Is following the Fs in words are being deleted.
Page 68, "Runes With Skills and Casted Effects" (cont.)
"You may not invoke more casting points worth of abilities during a period than you have career points on your character card."
- This is potentially confusing to someone with more than one type of career point, I suggest tweaking the wording slightly
"-Individual runes count as individual items (i.e. - you can not use more than one unsocketed rune of a given effect per period, or use them in combination with runes that are socketed in an item)."
- Not sure what that hyphen is doing there in the beginning, unless it was intended to be a separate bullet point.
Page 69, "Bonded Items"
- The title states that items are "bonded" but the text states that items are "bound", which is it? (I would be inclined to think "bound" is correct as the process is referred to as "binding", not "bonding")
Page 71, "NPC Duty and Time Slots"
"Everyone that attends Knight Realms is required to fll a single NPC time slot for the weekend. The only exception for this are Staff Members (who are always on call for other issues), Monster Marshals (who cover their own NPC shift running Logistics), and individuals working the Kitchen that have been approved by the Director to fll their service to the game there instead of NPCing."
- Fill is spelled wrong again but I'm starting to think that's just an issue with my computer.
- Logistic Marshals should be on this list.
(cont. pg 72)
- In the list of shifts, the break between 12-4am and 9am-close Sunday is listed as "Sunday Night Break", should be "Sunday Morning" or "Saturday Night"
- Technically the 2-6am shift is on Saturday and the 12-4am shift is on Sunday?
- There is another list of individuals who are not required to NPC, this should be one list (again, needs Logistic Marshals added to it)
Page 73, "Tips on Being a Successful NPC"
"...or a mindless, but terrifying skeleton."
- There should be a comma after terrifying.
Page 74, "Service Points - Earning SP & Donations"
- There is a chart with the time or money conversion to SP, but no explanation of the chart (i.e. a description of "donating something worth x amount" or "contributing this much time working on something for Knight Realms" is missing and unclear if you don't already know that)
Page 75, "Kitchen Work"
- Seems outdated, we have a Kitchen Deputy and Kitchen Marshals and the section does not reflect that.
Page 83, "Starting Professions"
"Each character race has a list of professions that are available to the race as the frst profession that can be acquired – either at character creation or learned, if the character begins without a profession."
- Was the option to start without a class removed when the starting level became five?
"All other professions – except Dragoon, Healer, Psionicist, and Wild Mage – are available to all races after character creation, except for those listed as Prohibited Professions."
- This text is listed here and under the heading "All Other Professions" nearly identically, which seems redundant.
Page 84, "Role-Playing"
"If there is a reason that you wish your character to deviate from racial role-playing you must frst get approval from the Chief Character Officer."
- Should be "Atmosphere Officer"
Page 260, "Consecration" and page 263 "Tithing" still contain references to the Piety Rating.
- "Disrespect or disregard for the holy symbol can result in a strike against the piety rating of a clergy character, or the un-baptizing of a follower."
- "... all are related purely to the workings of the specifc religious organization and are not connected to the piety system or other religious rules."
Page 264, "Greater Penalties"
"The Ceremony List counts as the Highest possible rank, followed by the Templar list, and than rank 4th to 1st prayers."
- Should be 'then', not 'than'.
- In that same section, the word "and" is missing from all of the lists of skills lost due to a faith penalty. "
Page 264, "Prayers Domains" should be "Prayer Domains"
Page 374, "Dragoon Spirit Colours" is outdated with the addition of the new colours.
Page 379, "Minions"
- Elementals should be removed.
Page 390-394 "Greater Beings"
- The section should be removed, PCs cannot summon these beings anymore.
Page 407 "Staff and Organization"
- The "and" in the title of the section is capitalized and that is bothering me a lot.
- We don't have an Operations Officer (?)
Page 410 "Rules Marshals"
"2. Serve one four-hour shift marshaling game encounters; this shift can be counted as fulflling the
RMs NPC duty requirement."
- This is directly contradicting the NPC Duty section on page 71
There are various places in this section that reference "Monster Officer" or "Logistics Officer" etc. while the "Staff and Organization" section lists them as "Monster Deputy" and "Logistics Deputy."
edits:
Page 44, "Claws and Fists"
"A skill that is weapon specific (such as Weapon Proficiency) may select a single Claw or Fist (left or right, but not both) as its weapon."
- Reference to targeting a specific hand should be removed.
Page 48, "Stacking Armour"
"For example, Armored Adam is wearing a layer of pro-grade metal armor on his upper and lower torso (36 AP, Soak of 2), and a layer of costume-grade Fire Drake scales over the same areas (24 AP, soak of 1, 4 against fire). Adam can choose to take the soak of 2 against normal damage, or 4 against fire-based attacks, but not both. He will still benefit from all 60 AP."
- The example scenario should be updated to reflect the new numbers. Also, costume-grade armour does not bestow a soak.
Page 148, the Mage list has 5th level as a prerequisite for Additional Spheres. Either the level prerequisites need to be adjusted, or "Second Sphere of Magic" should be added separately to the skill list.
(edit again: I realised I had the old rulebook open at the same time as the proof copy and some of these in the later half were referencing those page numbers, they should all be fixed now!)
OOG: Zelda Turqman
Last edit: 11 years 11 months ago by Nicoletta (fyperia).
The topic has been locked.
- JTinney

- Elite Member

- Lad... Never hit if it is honorably possible to avoid hitting.... But if ye have to hit, never hit soft
- Posts: 836
- Thank Yous: 537
11 years 11 months ago #95956
by JTinney (Swordsaint)
Father Duncan MacKenzie
Templar-High Priest of Brazen
Chaplain, Bloodspirits Mercenary Company
Janos Beecham (alt)
Dragoon of No Importance
John Tinney
Safety Marshal/ EMT
Replied by JTinney (Swordsaint) on topic March 2014 Rulebook Update - Need your help to proofread!
Page 82- Capped Races
It lists a cap on Londwynian, Dark Elves, Sylphs and Jaxuarians.
I had heard there was no longer a cap on Dark Elves- was what I was told wrong or is this a point that needs to be amended?
It lists a cap on Londwynian, Dark Elves, Sylphs and Jaxuarians.
I had heard there was no longer a cap on Dark Elves- was what I was told wrong or is this a point that needs to be amended?
Father Duncan MacKenzie
Templar-High Priest of Brazen
Chaplain, Bloodspirits Mercenary Company
Janos Beecham (alt)
Dragoon of No Importance
John Tinney
Safety Marshal/ EMT
The topic has been locked.
- Nicoletta

- Administrator

- Posts: 443
- Thank Yous: 442
11 years 11 months ago #95957
by Nicoletta (fyperia)
None of the races are currently at their cap, but will have a restriction placed on their creation if there are too many of them. (The term "capped race" is a little bit confusing on that point)
OOG: Zelda Turqman
Replied by Nicoletta (fyperia) on topic March 2014 Rulebook Update - Need your help to proofread!
JTinney wrote: Page 82- Capped Races
It lists a cap on Londwynian, Dark Elves, Sylphs and Jaxuarians.
I had heard there was no longer a cap on Dark Elves- was what I was told wrong or is this a point that needs to be amended?
None of the races are currently at their cap, but will have a restriction placed on their creation if there are too many of them. (The term "capped race" is a little bit confusing on that point)
OOG: Zelda Turqman
The topic has been locked.
Moderators: Lois Heimdell (LoisMaxwell)
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