March 2014 Rulebook Update - Need your help to proofread!

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11 years 11 months ago #96010 by Annora (Karen)

Croínamara wrote: pg 25

"He looks at the deities, and deciding that Valos is a little too combat-oriented for him, settles on Gaia."

- pretty sure the comma should be moved to "He looks at the deities and, deciding that Valos is a little too combat-oriented for him, settles on Gaia."

-or possibly "He looks at the deities (deciding that Valos is a little too combat-oriented) and settles on Gaia." or something akin to that.

-Grammarians, speak up, i might be in the wrong.


Resident Grammar Nerd speaking.
It should be either "He looks at the deities, and deciding that Valos is a little too combat-oriented for him, settles on Gaia."
or
"He looks at the deities, and, deciding that Valos is a little too combat-oriented for him, settles on Gaia."

'and deciding...' is the subordinate clause delineated by the comma. :)

*doffs grammar hat and ninja vanishes*

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11 years 11 months ago #96183 by Caelvan (Caelvan)
PG 22
A character may start only using rules sand
skills that are published in the Knight Realms core rulebook.

should be and

PG 78
Fate Of Fortune
Cost: 2000 SP
Grab-bag magic item. Generally simple magic items/trinkets with 1-6 month durations. Small 10%
chance of a permanent magic item.

Needs to change to the new fate of fortune fate.

Caelvan Renaith
March Warden of Selandrias
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Gal'Azin Merikh Tazam
Death's Will
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11 years 11 months ago #96191 by Croínamara (Jen)
Pg 28

"If you learn a skill from an item (such as a tome or manuscript), you must role-play the time required
to learn the skill, see a Rules Marshal, show them the item card for the item, and have them sign off
for the learning of the skill."

-Simply because so many of the other "see a rules marshal" things have been changed to include other staff members, i'm wondering if this is outdated.

"When considering skills for Pre-Requisites, if a Skill or List requires a Weapon Prof as a
Prerequisite, ONLY the actual Weapon Prof Skill will work. Master Profs, Divine Profs (Paladin,
Anti-Paladin, or Templar), Witch Blade, Martial Arts Profs, Brawling, Bow and Master Bow Profs,
and Elemental (Magical) Profs do NOT count as a "Weapon Prof" when determining if you can buy
a skill."

-Prerequisite should be lowercase.
-Anti-Paladin should be changed to Dark Paladin I believe?

"A Character may only learn 2 Higher list skills total (from all available lists) each event. Only one
of them may be a new skill. Skills on Higher Lists may have a maximum number of purchases,
listed with the skill on the list. Learning a new Higher List counts as learning a new Higher List
skill.

- Higher list, list needs capitalization

"Body Points and Career points are learned in the same way as skills you already possess – you may
purchase them without a teacher, and they will be available at the beginning of the next game. The
limits on purchasing body are listed below – there is no limit on how many Career Points may be
purchased at once, or at all."

-Career points, points needs capitalization

"If you wish to teach a skill you must not only possess the desired skill to be taught, but also possess
the Teach skill off the commoners list."

-commoners list, capitalization?

Pg 29

"That is, if the teacher is using a pole arm, an the student is using a 1HE, the teacher can still teach tag skills such as Break Limb, Parry, etc."

-an, changed to and

Promotional Skills section doesn't mention the number of purchases allowed of each promo skill - that once you get a promo skill, you can't get another promo skill. which i think is a thing, right? honestly not 100% sure, but i feel like that sort of thing needs to be clarified, considering this is the actual section of the rule book that one would be referencing for this sort of information.

Pg 33

Just going to comment on how much I love the "Combat" section bahhaha

"Natural – any weapon that is a part of the bearer's physique, such as claws, fsts, teeth, etc.
Natural weapons may not be disarmed, willingly or unwillingly, although the weapon is only in a
ready state if they physrep is in the bearer's hand. Natural Weapons may not be the target of
effects that have the Weapon trait. Attacks with Natural weapons are considered Melee attacks."

-capitalization

Pg 34

"When using hand-held weapons either thrust or swing the weapon in an arc between 60 and 120 degrees while you attempt to make contact with your target."

- I thought there was no thrusting at KR? perhaps im wrong or this is outdated?

"If the attack were successful then the target would subtract whatever damage he had taken from his current body points."

-were, change to was

Croínamara Ull Uidhir of Clan Uidhir
Squire to Knight Captain Magnus
Chancellor of the Arts
Sergeant of the Baronial Guard


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11 years 11 months ago - 11 years 11 months ago #96206 by Nicoletta (fyperia)

Croínamara wrote: "When considering skills for Pre-Requisites, if a Skill or List requires a Weapon Prof as a
Prerequisite, ONLY the actual Weapon Prof Skill will work. Master Profs, Divine Profs (Paladin,
Anti-Paladin, or Templar), Witch Blade, Martial Arts Profs, Brawling, Bow and Master Bow Profs,
and Elemental (Magical) Profs do NOT count as a "Weapon Prof" when determining if you can buy
a skill."

-Prerequisite should be lowercase.
-Anti-Paladin should be changed to Dark Paladin I believe?

Master Profs, Divine Profs, Witch Blade, Master Bow Profs and Elemental (Magical) Profs should be removed from this list, they no longer exist. Also, consider adding Backstab Profs to the list?
Also there should not be a hyphen in prerequisite.

"If the attack were successful then the target would subtract whatever damage he had taken from his current body points."

-were, change to was

This doesn't need to be changed, it is already correct.


Backstab Proficiency states: "This skill must be performed with a One-Handed or smaller melee weapon, Brawling, or Thrown Weapon." However, the prerequisite on every list it appears on is "any weapon skill", is this intentional? It seems odd to be able to purchase the proficiency while only knowing a large weapon skill.

OOG: Zelda Turqman
Last edit: 11 years 11 months ago by Nicoletta (fyperia).
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11 years 11 months ago #96310 by Faila (Faila)
Page 21 - clarify whether new players can come into game multi-classing, or must pick up their second class at their first event.

Page 27 - Professions. Rules refer to professions as costing 10 build to open, but penalized professions are 15.

IG: Faila Stormshard Steelson
Owner of Steelson Smithing and Culpepper Drumworks
"May your heart be brave, your mind fierce, and your spirit strong."

Alt: "Gigi"
Dealer in rare books and librarian

OOG: Crystal G.
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11 years 10 months ago #96397 by Caldor Eirson (Caldor)
Page 21 still has the section heading "1st Level Characters". This should probably be changed to "Starting Characters" or something similar, since nobody is 1st level.

The rulebook doesn't address taking multiple professions at start. This is something likely to come up a lot with 50 starting build. The Sections on page 21 (Select the Profession of your Character) and page 22 (Spend your Starting Build), should probably address this, as perhaps should one of the examples. The biggest question that keeps coming up is "Does my 2nd list have to be from my Race's starting professions or can it be any non-penalized profession".

Caldor Eirson,

Gothi and High Priest of Gaia
Wedding Planner, Match Maker,
Vintner
Spiritual Advisor To Kaladonia

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Q: How many people does it take to teach a barbarian how to read?
A: 1 knight, 3 squires, and 1 master of the mages guild.
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