Body Ratio Adjustment

  • Kuo Kun
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11 years 11 months ago #96159 by Kuo Kun (Kuo Kun)
It makes more sense now that it's explained.

So now you don't need to wait to take a class because it'll kill your body points in the future. And you could, in theory, wind up being the most buff scholar or healer around if you "warrior out" over time.
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  • GJSchaller
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11 years 11 months ago #96197 by GJSchaller (GJSchaller)
Knight Realms - Simple Body Ratio & Body calculator:

docs.google.com/spreadsheet/ccc?key=0At-...rNXRwU2c&usp=sharing


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  • Arken
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11 years 11 months ago #96203 by Arken (Arken)
Replied by Arken (Arken) on topic Body Ratio Adjustment
Hi everyone!

Just some friendly advice! The google drive file is modifiable by multiple users at the same time.
So if you start typing you might see the numbers suddenly change because someone else is checking out their build/body count.
To avoid getting disturbed by other users Click FILE and select CREATE A COPY.

This will allow you to work on your own copy of the body calculator without disruption!

----
Nick G
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  • Kleidin
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11 years 11 months ago #96211 by Kleidin (Kleidin)
My problem, is because of the racial penalty - whicj is pretty harsh for elves, and the addition of the druid pts to the 1 for 1, I am yet again below 100 body, which I NEED to use my 4th rank Heroic Witch Hunter ability.

What this system is going to create, is race bassed Min/Maxing.

There is NO reason anyone wold play an elven fighter. It is too much a detriment to the character.

as I see, witth my present build spent on body, I have been penelized over 20 body for my race - something that was not in the original rules.

I can understand the max allowed purchase as it was, but now, why would anyone play s non-ogre fighter class?

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  • Jack
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11 years 11 months ago - 11 years 11 months ago #96218 by Jack (Keeperofdice)
Because they care about the game/roleplay/character instead of min-maxing

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Last edit: 11 years 11 months ago by Jack (Keeperofdice).

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  • geezer
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11 years 11 months ago #96219 by geezer (geezer)
IMO, RP was dropped by the wayside when they made Ceremonies and Sorcery (among other lists) no longer subject to a percentage chance of failure. The damage system is now inherently unbalanced, as SLAY does 400 damage, which is just about as instant a kill as possible. Add to it the various skills available to Rogue class (particularly assassinate) and an entire new paradigm of damage emerges. ROGUES ARE KINGS

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