Body Ratio Adjustment

11 years 11 months ago #96222 by Kanas Whisperwood Silverfang (midgetelf)
I'm honestly not going to worry about a giant influx of ogre fighters because of the new rules. If they do, then so be it. Min-Maxing is always a possibility, and it is dependent on the player and how they want to play. I'm confident that there are going to be many elven fighters in game, even if the body racial ratio is appalling.

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11 years 11 months ago #96223 by Jack (Keeperofdice)
Slay actually doesn't have a damage cap anymore. Its a straight death effect.

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11 years 11 months ago #96225 by Simon (BigZ)
Replied by Simon (BigZ) on topic Body Ratio Adjustment
The only "go directly to crit" skills that have damage caps are the lower list ones (Death Poison, Harvest Your Soul, and Grant Death)

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11 years 11 months ago #96226 by Woolsey Bysmor (Osred)
A human warrior with 90 build in body should have about 150 body.
An elven warrior with 90 build in body should have about 123 body.

So it is less, but not as drastic as the language people are using to describe it.

I am convinced there will not be an influx of ogres... the limitations on professions and the x2 from the very common magic is a downer for most people.

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11 years 11 months ago #96233 by Tim P (OrganicGolem)
Being an elf who lost 25% of their body, I can firmly say... WHO CARES!
I played this game for 7 years with only 2 body. It felt great to be terrified by anyone who could swing a weapon.
You get to lie there on the ground and watch the combat from a front row seat. I wouldn't recommend this if you are a drow at night however.

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11 years 11 months ago - 11 years 11 months ago #96272 by Aella (Onirazael)
I don't really see this as an opportunity to power game. If anything I think the new system is a detriment to power gamers. I also firmly do not believe that it will end all RP. Will there be power gamers? OF course. Name me one game where there isn't a power gamer and I will finally have found that unicorn I have been looking for. When I make a character, I have a concept in mind. I think about look, personality, backstory, and then I think about what races and jobs fit the concept. I don't even begin to look at numbers until I have all those factors set. Then I make my character. I don't think about what is going to make me the most powerful at endgame, I just make a person and then provide them with stats and abilities.

There seems to be this mindset where people walk up and feel obligated to tell you what you should take, what list you should get next. I have people constantly telling me I should get x spell, more hp or dp, some random skill or my favorite: I should take a melee weapon so I can be more versatile. Someone always seems to think that I seem to be fairly oblivious about how to make the most powerfully efficient character ever. Sometimes it's fun not to be the most efficient. Sometimes it's fun to rely on others and remember that it is a team effort and not a solo enterprise. If I don't have a lot of body, I have friends who can pick me up. If I am not the greatest at melee, I have friends who can step in front of me, people that can block while I shoot or someone who can keep an eye on my back. Relying on other players and working as a team accomplishes so much more than trying to be the master of everything. And when it all boils down to it, actual skill is far more useful than stats any day of the week.

These rules have just been implemented. It is hard to say how it will go down until actual gameplay. I am looking forward to seeing how this works out. As someone who has helped write LARPs and a tabletop, rules tend to get tweaked and overhauled after seeing them in play. Things may change and evolve to help with game balance. ALl we can really do is sit back and relax as things get implemented.

And one last tiny thing. I am not putting down the Power Gamer mentality. I am not one, but I sure have mastered the art of Min-Maxing. ;)

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Last edit: 11 years 11 months ago by Aella (Onirazael).

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