Body Ratio Adjustment

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11 years 11 months ago #96121 by Goggs (coryan)
Just as a general note: this does seem a little complicated - perhaps not for a video game, but moreso for a LARP.

Might I suggest the following formula:
Code:
A = (build spent on fighter stuff); B = (build spent on rogue stuff); C = (build spent on caster/meta stuff); if (A > B and A > C){ //body ratio is 3 } else if (B > A and B > C){ //body ratio is 2 } else{ //body ratio is 1 }

This way, we don't have to deal with fractions of body points, and also don't have to worry about our BP totals changing too frequently (at the moment, BP totals are going to fluctuate in a way that is difficult to predict - particularly at lower levels.)

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11 years 11 months ago #96124 by Nicoletta (fyperia)
I'm not quite understanding, is there a reason why crafting points are not factored into the total? They are no different than "casting points" for the crafting lists.

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11 years 11 months ago - 11 years 11 months ago #96125 by JTinney (Swordsaint)
indeed...

Casters are already fairly "squishy" enough.... this makes them even more so.

I know spells and protections help.... but there are always ways around such things. To borrow an old D&D analogy- its bad enough a common housecat can usually kill a mage... but this change brings them down to having common rat have a chance of pulling it off.
:P

Its definitely Food for thought... and brings up two fairly solid questions:

1- If casting points and crafting points are NOT counted, how much does it change things from just before the re-coding?
2- How much of a change does having the crafting points count same as Casting points do to crafters?

Yes... as a Ranger, I am a caster too... but its minor parlour tricks compared to Druids. I took a decent hit with this on both Armor Multiplier (I now have less armor protection than I had before the system changed) and Body ratios...and I don't have much casting power to speak of.

I'll play it either way- I really have no problems with doing so (I always forgot to use Armor points anyway.. :S ).... but I do have concerns for other PC's.

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Last edit: 11 years 11 months ago by JTinney (Swordsaint). Reason: added thought/clarification

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11 years 11 months ago #96126 by geezer (geezer)
If any of you have ever played Advanced Squad Leader or the La Bataille system of Napoleonic boardgames, you will understand when I say that the rules have overtaken the game.

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11 years 11 months ago #96128 by Chris D (Brogan)
Most people forget when each class had their own body ratio to begin with. This is more like the original body system from the creation of the game. Pure/ Straight classes saw no real change, just the hybrid fighter/ rouge/ casters.

Guys give it all a chance before shooting it down.

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11 years 11 months ago #96129 by Jack (Keeperofdice)
I lost over 200 body and don't have nearly the same armor as I did before, and I couldn't be happier. These rules are great changes that will bring balance to the game and make tag skills matter rather than being a temporary inconvenience. I just thought I'd offer my opinion as someone who was negatively affected by this but sees the purpose of it! Thanks!

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