Still more changes
- Tycho Montresor

- Junior Member

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Why nerf that? It seems fine the way it is, and as he points out, it makes Clerics a bit less viable.
If I don't see a need for the dark domains to be nerfed, I certainly don't see a need to take anything away from the light domains or players, especially as far as the power of their Prayers or abilities is concerned.
Tycho Montresor
Viceroy of Alisandria
OOG: Cameron S.
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- Templar Aldric

- Elite Member

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As far as the social issues that go along with certain prayers, the point made that the Church can act with impunity is not true at all. Right now we are very constrained on how we can act and under more scrutiny than ever before, admittedly due to past excesses. Do not take the Mage's Guild proclamations to mean the Church gets the same treatment, because it just isn't true.
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- Tim P

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This proposed rule change is very rough on evil characters. Necromancy in particular is taking a severe beating, with Harvest Your Soul losing half the damage and the Lethal trait, and Feign Life/Necromantic Shroud losing 11 hours and 55 minutes of latency.
With the IG consequences of using necromancy being so severe, it is very difficult to justify learning it or using it when a fire mage can do as much damage without having to be secret about it. The risk v rewards, purely IG, are simply so unbalanced that the only reason I can think of that somebody would do it is to simply "be evil". My character has reasons for their actions and decisions, they chose to walk down this path for a reason, but removing the power from necromancy makes it necessary to rethink why my character would even bother with necromancy.
I understand the need for "balance" and the desire to not have lethal effects in lower lists, but this does seem a bit extreme. I suggest the following revisions:
Necromantic Shroud works for an hour instead of 5 minutes. It is still 8.5% as long as is currently worded in the book, but it is also long enough that a necromancer wouldn't need to recast it on themself mid fight.
Harvest Your Soul retains doing 400 damage, but only will place the target into Serious instead of Critical. This will keep the spell powerful, but make the targets healable by any means, not just those that bring a character out of crit.
Thank you for reading my opinion of this matter.
[hr]
-Tim P
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- Gilthu

- Junior Member

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In fact it might be a balancing factor to prohibit the visagalis priests from learning any prayers that specifically have another deity's name in it.
Gaia's embrace sounds a lot more flavorful to this game than breath of life... Which in my personal opinion doesn't have the same umph.
~Gilthu
Elder Druid
Verdant of Ostcliff
"Something something nature, something something Arawyn, something something destiny"
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- Matt D

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Lord Templar Rayven Nightwing of the Order of Holy Light
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- Gilthu

- Junior Member

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Rayven wrote: I can't speak for all the RM's who were involved in the decision, but I feel the reason Sacrament had prayers such as Aid removed is because if you take a good look, EVERY domain now has 2 prayers per rank. Sacrament used to have 3 in some ranks.
That is true, but until recently sacrament was the one domain all gods had access to, right? I can't remember if any neutral gods prohibited it.
~Gilthu
Elder Druid
Verdant of Ostcliff
"Something something nature, something something Arawyn, something something destiny"
OOG: Phill Uhlig
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