Still more changes
- Adderyn 2

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It could work as either a continuous skill, or as another option have it as a per period, short term buff similar to other combat augment skills.
Adderyn
OOC:
Josh
(Same user as Forums account "Adderyn", just lucky enough to get locked out during Yahoo mail's refusal to allow messages from KR's domain.)
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- Woolsey Bysmor

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-OOG Michael Smith
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- Woolsey Bysmor

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-OOG Michael Smith
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- Bladesworn

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Gilthu wrote:
Bat Cooper wrote: In regards to the "Aid" change, maybe if there was another way for a cleric to swing for divine like the witch hunters swing for posi(like divine energy concentration as a skill?). With things as they are if a group of Super Clerics comes across something that can only be affected by divine and there isn't a priest handy with a LOT of faith points all they can do is pout at it. This would make for an awkward situation if an angel of "insert deity name here" attacks a mass.
Something like a "Divine Faith" periodic, faith. User channels their faith into a physical manifestation of their deity's power. When used the cleric swings for +1 divine, is immune to fear and terror effects. Lasts 5 minutes. Costs 4~6 build.
Something like that would be cool, and inline with berserker's rage and spirit of the dragon.
Maybe zomething called Zeal. Grants the Cleric either +1 Strength to all weapon strikes OR +0 Divine for 5 minutes, also grants +15 temp Body.
So the Cleric gets something that's like a weapon prof or a damage type against specific foes.
IG: Tyran Radley
Vassal of Alisandria
OOG: Paul Y.
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- Woolsey Bysmor

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-OOG Michael Smith
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- Templar Aldric

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Changes to Sanctuary, moving Aid to Tier III.
It is of note that War has the exact same Prayer at Tier III called War Blade. It however adds +1 Divine as opposed to Aid which is +0 Divine for the same duration. Don't know if anyone has pointed this out yet.
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